Audio

The Unreal Audio system:

  • Support for the latest major audio compression scheme for all platforms.
    • Transparent to the user.
    • SIMD optimized compression and decompression of improved quality Ogg Vorbis on the PC.
  • 3D sound positioning, spatialization and attenuation.
    • Advanced attenuation features, such as attenuate vs. plane and attenuate with a low pass filter
  • Ambient Zones to emulate occlusion
  • Cross-platform DSP effects.
    • I3DL2 reverb on all platforms.
    • Per source low pass filter for attenuation or other effects.
    • EQ effects.
  • Multi-channel playback (4.0, 5.1).
  • Channel playback to many speaker configurations (e.g. 4.0, 5.1, 7.1, 5.0)
  • Sound Modes for gameplay control of the soundscape
  • Batch control of pitch, volume, attenuation, Sound Actors, Sound Groups, compression and other parameters.
  • Seamless looping of sounds on all platforms.
  • Extensive debugging tools monitor resource usage.
  • Visual Sound Cue Editor in UnrealEd:
    • Gives sound designers complete control over sounds, sound levels, sequencing, looping, filtering, modulation, pitch shift, and randomization.
    • Sounds parameters are separated from code to an extent that sound designers can control all sounds associated with gameplay, cinematics and animation sequences.
    • Per map intelligent streaming of audio resources.
    • Multiple Sound Actor types for flexibility of implementation.
  • Visual Sound Class Editor in UnrealEd