Videos
Unreal Development Kit March 2010 Video
Presentations
Not only do Epic developers work together to create an award-winning engine technology and successful games; many are active contributors to various related industry and academic channels. Activities range from research in the latest cutting-edge technologies to best practices based on experiences and sharpened skills from working on technical and art pipelines.
Below is a list of materials from presentations and talks held around the world. To save the file to your hard drive, right click on the link and chose "Save as".
2010
- GDC 2010: Zero to Millions: Building an XLSP for Gears of War 2, Dan Schoenblum
- GDC 2010: Level Design in a Day: Tools to Making a Better Game , Jim Brown
- GDC 2010: Prototyping Based Design: A Better, Faster Way to Design, Lee Perry
- GDC 2010: Bringing UE3 to Apple's iPhone Platform, Josh Adams
- GDC 2010: Artist-Driven Procedural Buildings , James Golding
2009
- Tokyo Game Show: Secrets of Epic Games, Dr. Michael V. Capps
- Triangle Game Conference: But What Makes Us Epic?, Dr. Michael V. Capps
- GDC 2009: He Who Ships, Wins, Rod Fergusson
- GDC 2009: Gears of War 2 Character Pipeline, Chris Wells
- GDC 2009: Rendering Techniques in Gears of War 2, Niklas Smedberg and Daniel Wright
- GDC 2009: Gears of War 2 Cinematic Pipeline, Greg Mitchell and Tanya Jessen
2008
- Leipzig Games Convention: The Making of Gears of War 2, Dr. Michael V. Capps
- NC State Univesity: Leadership in Technology, Dr. Michael V. Capps
- DICE 2008: Licensing Middleware is Totally Awesome!, Dr. Michael V. Capps
2007
- GDC 2007: Agile Development, Dr. Michael V. Capps
- IGDA Leadership 2007: Leadership and Team Building, Dr. Michael V. Capps
- MS Academic Days 2007: Epic and the Unreal Engine – Academics and Education, Dr. Michael V. Capps
- SCAD GDX 2007: Epic and the Unreal Engine – Tips for Getting a Job in the Industry, Dr. Michael V. Capps
2006
- I3D 2006: Everything I Learned about Games from I3D, Dr. Michael V. Capps
- POPL 2006: The Next Mainstream Programming Language: A Game Developer's Perspective, Tim Sweeney
- Xfest 2006: Epic and the Unreal Engine – Graphics Technologies and Rendering Techniques, Dr. Michael V. Capps
2005
- Autodesk Asia Gaming Super Users Tour 2005: Next-Generation Game Development, Dr. Michael V. Capps


